package com.action
{
	import com.logic.battle.BattleLogic;
	import com.resource.unit.ActionUnit;
	import com.resource.unit.BaseUnit;
	import com.stage.item.BasePlayer;
	import com.stage.item.Player;
	import com.utils.time.TimerClock;
	
	import flash.geom.Point;

	public class ActionAttack extends BaseAction
	{
		protected var _skillId:String;
		
		public function ActionAttack(player:Player, data:Object)
		{
			super(player, data);
			_skillId = data.skillId;
			_type = ATTACK;
		}
		
		public function get skillId():String{
			return _skillId;
		}
	}
}